Deon Jr.

Up until now the game’s graphics have been rather primitive.

The reason for this was to focus on mechanics and code first and foremost, without having flashy visuals do distract you from finding and improving flaws.

But with the solid foundation now established I will be moving to production assets.

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First real day of coding and making stuff happen in unity.

From pseudo code to real code

Writing what I want to do in regular text before trying to write in code seems to be an effective way make sense of what needs to be done.

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Day 1: I’m exited to start my game development journey today! With the help and guidance of GameDevHq.

I’ve barely started and the course is already full of great recommendations that I haven't ever received courses Ive taken before… Changing the layout to a more usable and professional one!

Unity’s default, With constant switching.

VS

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